I think Mummy Rot is cool, it's like half-curse half-disease, but I think that since anything mummified should be at least kinda cool and special. So it follows that their curses should be unique too. So I made this.
Roll 3d10.
Curse Part
Disease Part
How to Break the Curse
1
Snake Curse.
Snakes can sense you a mile away and will do everything in their power to kill you. Snake familiars will try to get their wizard masters to kill you for them.
Wounds Bleed Sand. Your body will slowly dissolve in water
(1 damage a round)
Dowse the wound in HOLY WATER (twice as pious as normal holy water if it's in abundant in your setting.)
2
Crocodile Curse. Crocodiles can sense you 10 miles away and will do everything in their power to kill you. Does not apply to alligators, who may even be sympathetic.
Hemophilia
Gain forgiveness from the Mummy's Descendant. The descendant is (1d4) 1. A Well Known Noble 2. An Obscure, Agoraphobic Noble 3. A Tomb Raider 4. A Random Beggar
3
Hippo Curse.
Hippos can sense you 1,000 miles away and will do everything in their power to kill you. Hippos are primitively wise.
Boils Everywhere. EVERYWHERE
Listen to the song inscribed on the mummy's sarcophagus played on a viola made of silver. Roll a d%. This is the chance that any bard you meet already knows the song. You'll probably have to find a silver viola yourself.
4
Scorpion Curse. Scorpions can sense you a mile away and will do everything in their power to kill you.
Insufferably Itchy Rash
Clean the Augean stables in a single day. You get as many tries as you need though.
5
Mosquito Curse. Mosquitoes can sense you a mile away and will do everything in their power to consume as much of your blood as they can. The diseases they carry depend on the area.
Montezuma's Revenge.
Drink a special tea made with rare herbs.
6
Frog Curse.
Frogs appear everywhere, all the time. There are so many. They almost always have a plausible but highly improbable origin. They're in your pack and your bedroll and your tent and your oven.
Tapeworm. If it comes out later and you look at it under a microscope, it has the mummies face.
Yell the mummies' name from the top of a giant statue depicting a holy animal.
7
Dwelling Curse.
Your house burns down. If you rebuild it before the curse is lifted, it floods. Repeats the cycle whenever you live somewhere for more than a week.
Whooping Cough
Gain the approval of a cat by worshiping it.
8
Lingering Curse.
Super Paranoid. See the mummy in mirrors, hear it's dusty voice and footsteps when you're alone, haunts your nightmares. Apparitions distract you at the worst times.
"The Vapours"
Direct and act in a theatrical performance viewed by at least 100 people at once.
9
Clockwork Orange Curse.
Forcibly Pious. No sex, good food, alcohol, or anything else not sanctioned directly by someone very divine. Can still fight with blunted weapons, but not allowed to draw blood.
Huntington's Disease
A good ole' fashioned exorcism.
10
Benevolent Spell-Turning Curse.
Magic cast on you without malicious intent automatically fails.
The Bubonic Plague
Throw some salt over your left shoulder.
The Mummy's Name is "Jumanji"
Using the table: I don't really know. Maybe save it for only Mummy Lords or Pharoahs or something. Breaking the curse part probably removes the disease part too, but maybe some of the stuff is contagious. The more complex curse removals probably come in a dream or prophecy or something.
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