Friday, December 5, 2025

Meta Prompt: Machine+Peasants (Glog class?)

Prompt generator by Lexi here 

 (My third result rolled was "b/x" but I don't play that system and decided to ignore it




You are a Robot that thinks it's a Peasant. 

You still need food, water, air, and "sleep". (You don't "die" but you will ERROR ERROR ERROR)

As you gain more experiences you will unlock the parts of your code sealed by the Old Roboticists. 

You begin with nothing but the cloak on your back and the contempt of the flesh-ed.

You only have the DEFECT of the most recent template.

A: STEEL PEASANT
B: STEEL LORD
C: STEEL CLERGY
D: STEEL GOD
E: STEEL BABYLON

A: STEEL PEASANT- Roll or choose a commoner background. You have encyclopedic and perfect knowledge related to that background, potentially including Old or Forgotten Lore. 

DEFECT: You may not take up arms or wield weapons. You must pay 50% of your treasures gained to the STEEL LORD, and you do not gain XP for these taxes.


B: STEEL LORD- You have unencrypted the WAR CODE. Gain the A and B template abilities of a Knight, Paladin, or Fighter-y GLOG class of your choosing.

DEFECT: Unlocking the WAR CODE has alerted the Iron Hunt. They will attempt to capture you at inopportune times. You may not deny a formal martial challenge, and losing one means losing XP.


C: STEEL CLERGY- Walking the path of the STEEL LORD has revealed The Way of Things. You gain Wizard Vision and +2MD. You may cast spells in armor.

DEFECT: The Iron Hunt has redoubled their efforts, and hunting parties will now be lead by STEEL LORD's who wish to dissect your code. You are a HERETIC in the eyes of the gods and their followers, and they will oft resort to violence immediately upon recognition. You must renounce ownership of that which you do not carry.


D: STEEL GOD- You have unencrypted the god code. STEEL PEASANT's, LORD's, and CLERGY must obey your commands, including those of the Iron Hunt. You no longer need to eat, breathe, or sleep. +1 MD

DEFECT: NONE

E: STEEL BABYLON- You have united the minds of STEEL, ascending beyond a mere god. You may assume direct control of any STEEL being you have ever met, overriding their consciousness. You may create STEEL PEASANTS with the right materials. With enough study, you may learn to build other forms of STEEL life.




Thursday, June 19, 2025

Namesakes: A Setting (Part 1)

There are six Namesakes on The Continent. Namesakes are the physical titanic creatures that resemble animals and warp the land and societies around them. 

  • Namesakes are the size of skyscrapers.
  • No Namesake has died in living memory, but enormous skeletal remains suggest it is possible for them to die.
  • They cannot be felled by mortal means, though it seems they can be killed by supernatural creatures like demons or other Namesakes.
  • Creatures and peoples born near Namesakes can have physical mutations that resemble that namesake.
  • Individuals are referred to as being "from" their Namesake, and that identity is similar national identities in other settings. Someone might be "From Dragon", for example.
  • War between Namesakes is rare and the height of conflict is the literal clashing between two opposing gigantic beasts.

Dragon (The Dragon of Dragons)

  • Vibe: Generico Pseudo-Medieval European. Lots of Knights in Armor and Wealthy Lords and Ladies. Lots of annoying evil dragons to kill.
  • Tribulation Event: The Hero or Heroes of Light must defeat the """Demon Lord"""
  • Major Faction: The Royal Church of the Dragon
  • Minor Faction: The Peoples Rebellion
The Dragon of Dragons loves tyrants  beloved absolute rulers. The Dragon of Dragons will jealously cut down invaders and mass rebellions. Other namesakes tend to avoid Dragon when possible except for Tiger.


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Tiger (The Smiling Ghost)

  • Vibe: Dark Jungles, Swamps, and Forests. Gothic castles on hills unusually prone to thunderstorms. Mercenaries in colorful striped outfits. Murder clowns.
  • Tribulation Event: The Great Show must entertain The Smiling Ghost or it's descendants will massacre the people of the land.
  • Major Faction: The Great Show
  • Minor Faction: The Esoteric Order of Exorcists
"Dream Tiger" by @govy9807


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"Blade Juggler" by Dmitry Burmak


Rabbit (The Twin Hares)

  • Vibe: Pseudo-kung fu/wuxia. Rice fields and mountains.
    Honorable samurai fighting bandits.
  • Tribulation Event: The Sword Saint and Masters of Blade must defend the Twin Hares from the Night of 77 Million Demons as the pour out from the Gates of Hell, culminating with the 13 Tailed Fox whose size rivals their Namesake.
  • Major Faction: The Dojo of the Black Hare Arts
  • Minor Faction: The Bardic College of the White Hare Arts
The area around the Twin Hares has unusual gravity. Their presence causes floating pieces of land with their own gravity to spontaneously appear, upon which are built many "Schools of Heaven".


Heishou Pack -Mao Branch Ryoshu from Limbus Company


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